


GW, Games Workshop, Citadel, White Dwarf, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated. Warhammer 40Ks lore is riddled with warfare among factions. Gladius Prime is no exception, a once peaceful world turned into a battlefield between eight factions, each with their own agenda and goals to pursue on the blasted surface of the once beautiful. Each has their own cultures and different ways of fighting. Gladius - Relics of War is the first 4X game set in the Warhammer 40,000 universe, a galaxy without diplomacy, without trade, where there is only war. You can click a QR from the list below to expand it. The galaxy is filled with myriad races, all constantly at war. Just tap QR SCAN while in the Edit Unit menu in the WARSURGE App. They’re just old, and unable to take advantage of the leaps and bounds Games Workshop has made in sculpting and design in the years since they released. Below you can import entire Warhammer 40k Factions into WARSURGE. It’s not like they’re bad - there’s still a charm to them. This category contains all of the major factions of the Warhammer 40000 universe. Chaos Knights and Necromunda Terrain appeared first on. In the Warhammer 40k universe there is the Warp which is an amalgamation of all the emotions that every living creature feels. Once, they were a learned brethren of sorcerers and psykers, every man a scholar and a warrior both. These are the Warhammer 40k Imperium factions. Warhammer 40,000 has gone through multiple iterations in the years since I first left it behind, and many of its factions have had plenty of more dynamic, beautiful models to go with those changes, leaving the Eldar behind in the process. The Thousand Sons are the chosen Chaos Space Marines of Tzeentch, the God of Magic and Change. They’re, like most species in Warhammer’s grimdark world, comically horrible, but they’re also cool as hell… except for the fact that the vast majority of their models are the same ones that Games Workshop were selling when I was still playing the game as a 13-year-old, space-elf-loving nerd. My first and ever-lasting love in the world of 40K were the Eldar: futuristic, melancholic, and incredibly dramatic/assholish elves who travelled the galaxy aboard massive “craftworld” ships, carrying the remnants of their empire after a cataclysm of their own ruin doomed them millennia in the past. My interest in 40K was rarely in the bulky armoured brutes of the Space Marines or their chaotic foils, or monstrous alien factions like the space-bug Tyranids or the mobs of space Orks. Having a minimum of knowledge about these different factions is a preliminary step to make an informed choice about what interests us about them. The reason for that was primarily a little vain. The universe of Warhammer 40k sees a myriad of factions or armies, grouped in 3 large camps: the armies of Imperial, the armies of Chaos and the Xenos armies (for the latter, each is independent).
